
You're done! Note: You can display a different real-world location by stopping A scene that contains the Statue of LibertyĪppears in both the Scene pane, and in the Game pane. In the Add Component selector dialog, search for and select Basic Example. With the Map Base GameObject selected in the Hierarchy in the Inspector, The scene, gets the MapService component, then uses it to initialize theįloating origin, and finally loads the map with default options. This script sets the coordinates for the real-world location to be loaded into Step 5: Add the Basic Example script component In the Maps Service component, paste your API key into the API Key In the Add Component selector dialog, search for and selectĬomponent appears beneath the Transform component. With the Map Base GameObject selected in the The MapsService script component is the entry point into the Step 4: Add the MapsService script component In the Hierarchy pane, click the Create drop-down, and then selectĬhange the name of the new GameObject to Map Base. Geographic feature GameObjects as children of this GameObject. The Maps SDK for Unity will then add generated This GameObject will serve as the underlying GameObject for your MapsService You're done, you'll have created an API key, downloaded the SDK and imported it
ALLPLAN QUICKSTART INSTALL
The Unity IDE appears with a default scene selected in the Hierarchy pane.įollow the Install the Maps SDK for Unity SDK procedure.



Unity version 2018.4 or later, and you currently have it running in front of you.
ALLPLAN QUICKSTART HOW TO
You'll see how to use a GameObject as an anchor for your real-world scene andĪlso, how to provide new coordinates-to generate another real-world scene. Location-in this case around the Statue of Liberty. You'll create a scene in Unity that loads real world features from a particular Objective: Follow this quickstart tutorial to learn the basics of how to import
